do you pass the debug flag when creating your shaders?
And are you getting any output from the pixel shader, despite not being able to see the stage.
Not as far as I can tell. When I check the pixel history, I only see the ClearRenderTarget.
The 'Graphics Pipeline Stages' tab doesn't have pixel shader stage. It only shows 'Input Assembler->Vertex Shader->Output Merger'.
When I run D3D sample apps through the graphics debugger, I do see pixel shader stage.
To make sure your PS is set correctly, in the 'Graphics Event List' go to your draw call and click on the ID3D11DeviceContext. It will open a new window with the entire state, you can check that your PS is set.
The pixel shader is set in the device context. All the states in the device context look correct, as far as I can tell.
If you want to debug a specific pixel, right click anywhere on the image, select 'Pixel History', then click on a pixel. This will open a new window where you can see the graphics history and debug the vertex and pixel shaders.
When I check pixel history, I don't see my pixel shader anywhere. Only the framebuffer clear.