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Xenoclix

Member Since 18 Apr 2009
Offline Last Active Jul 17 2012 07:07 AM

Posts I've Made

In Topic: Would love some feedback on my work

11 July 2012 - 01:52 AM

Nice sounds, wanted to know what type of DAW you used for your creations :)?

In Topic: Complete newcomer

02 February 2012 - 07:33 PM

You use the same approach like you use with everything else :). If you really want to do something, do the RRPE - Research, Read, Practice. Enjoy.

Thats what i have been doing, not in programming, but in audio compositions. I had same knowledge like yourself, nothing, even though im abit older - i applied the RRPE and dedicated my free time in searching for what i wanted to know and then used that new found info into practice.

In terms of schools, its hard to say as all countries are different - in Australia, i know there are dedicated game courses you can take and they will specialise in that sort of development process and workload. While i mean dedicated game courses, i mean dedicated game schools as its not a generic "University" with a bunch of courses for everything. I found them advertising in the newspaper, yet i dont see them online etc. So research aswell, you might find good courses that arnt in your standard uni.

I cant help you with programs as im not a coder.

Most of all, ENJOY! If you dont enjoy it, you wont do very well - i tried various game development areas (programming, graphics (3d) etc etc) and even though i managed abit with them, i didnt enjoy and lost interest, with audio its my love, keeps bringing me back for more.

Good luck!

In Topic: Critique my Portfolio :)

31 January 2012 - 07:03 AM

I had another look at the new design of the portfolio and it is mighty improved since the original! Looks nice and professional, nothing fancy what dosnt mean its a bad thing but clean and easy to navigate and easy on the eyes with nice contrast in colours.

Good work!

In Topic: Critique my Portfolio :)

28 January 2012 - 07:45 PM

No problem!

I had a look at http://vhabion.net (assume thats the one your referring to) and its basically the idea i was coming across with the border and change of background and content box etc. It looks more appearling to the eye overall. Ill be more than happy to help if you need any help with the design or anything :).

In Topic: Planning done, now what?

28 January 2012 - 08:06 AM

Well everyone is different when it comes down to planning but planning - with everything - is one of the most important parts to get something going.

When you say you have been planning a game for awhile - have you actually put out a plan, so you know what its about, the atmosphere you want to bring and so forth? Or you are still in the "i want to make a game" phase and still thinking on the overall structure of it?

If not - write down some categories such as the genre (sci-fi, modern etc), Story/background (Where is it set, characters, setting, atmosphere), Purpose/Goals (What is the goal of the game), Style (FPS,RTS,etc) - and so on. Cut the planning categories into stages and when you have done that, you can go onto the next thing.

Then comes down to "how" you will make it - what experience do you currently have, are you are programmer, artist, musician - find out what you are good at and go then work around the flaws. What i mean by that will depend on how big your game will be - if its a small game like pong, tetris, small small, then being a programmer with bad graphic skills can still get away with a decent game depending on experience.

If you plan on a bigger more complex game, then maybe you have some friends who may be able to help out, spread the workload and skillsets to work together. Or find a team if the interest and commitment is there.

Overall there are many ways to go along with how to start - but you havnt really specifically said what you have at the moment so i gave a general idea for you to look at.

Hope it helped.

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