Are there any code examples of a FSM for AI? I know it would be specific to whatever engine probably but I would love to see some code to get an idea on how to implement this for the engine I'm using. I've used FSM before for higher level states like (Logo, MainMenu, Options, Gameplay), but I've never used FSM for lower level stuff. It always seemed like getting access to required data from within states and between states was a challenge.
rpillerMember Since 26 Apr 2009
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