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GninjaGnome

Member Since 26 Apr 2009
Offline Last Active Dec 13 2013 07:37 AM
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Topics I've Started

Small teams with big dreams

30 August 2012 - 04:49 PM

I’m curious to see how often a small team sets out with an overly ambitious game development project, and actually completes it. …or at least gets it to the point where it’s a playable beta or something. Really, anything that surprises you when you find out how small the dev team is.

got links?

Content Creation: online tutoring

17 May 2012 - 09:57 AM

I've been thinking of starting an online tutoring service to help people learn how to develop assets for games. I’d like to get feedback from the community on whether you think it would be useful, and what it would be worth.

The idea is to have a more personnel service that moves at the pace of the client, while working on assets of their choosing. Most of the interaction would be over Skype and use Screen sharing. Of course, I’m limited by the applications I’m familiar with (Maya, Mudbox, Motionbuilder, Photoshop), but I think the one-on-one teaching would make up for it.

A basic work flow would be modeling, high rez sculpting, texturing, rigging, animation, exporting to the game engine.
So, any thoughts on teaching others to make the assets for their games?

Is A.I.M.A a Kickstarter Scam?

01 April 2012 - 07:14 PM

My team recently started a fundraising project on kickstarter. http://www.kickstarter.com/projects/floppyent/lil-sherman?ref=card

Obviously, we're not off to a very good start, and we recently got an email from this A.I.M.A.group. http://aimakickst.wordpress.com/

It looks a little fishy to me, and I'm wondering if anyone has had any experiences with this group.

Any info would be appreciated

Adding a Twist to Tower Defense

24 December 2011 - 01:44 PM




I’m currently working on a ww2 tank game that has a towerdefense style battle at the end of each level.

A quick over-view would be the player drives the tank aroundto rescue supply convoys, and in the process acquires points to upgrade theirbase. The final stage of each level has a large enemy force attack the playerbase.

I feel the mechanics for the “rescue” portion of the gameare solid, but the defense part is lackluster.

If anyone is willing to share some ideas for how to make agreat tower defense, it would be greatly appreciated.

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Here are a few pics with notes on how the game plays so far.

The main camera view is a chase right now, but It could change for the TD battles.

Posted Image




Here is a close up of the base the player defends.



Posted Image

It's just a square with one open end. I don't really know if it would be better to have large open areas around the base or have the player try to route the enemy through specific paths. ..the latter makes more sense strategically, but would it be more fun?

There is a bit more info on the game here: http://floppyent.com/floppyen_devblog/




Thanks for any input.







Development sites?

21 February 2010 - 10:43 AM

I’d like to create a website to help promote and manage the development of a game project. I’d like it to work functionally as an interactive design document for developers and be aesthetically pleasing enough to draw interest and explain the projects concept. Aesthetics I can handle, but I’m having trouble deciding how to best organize the content. Anyone know of any well-made game development sites? I’d like to find some to reference, but I having trouble finding a site similar to what I’m building. Thanks

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