I have to display some meshes where each triangle color depend from a value in an array that can change each frame.
The meshes are loaded when the game run and are not know in advance. The meshes uses shared vertices.
Which would be the best way to implement this? Use a geometry shader?
I will use this to display the hitpoints on each armor segment of the hull on a vehicle.
LittorioMember Since 02 May 2009
Offline Last Active Nov 29 2013 10:08 AM
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