When Im importing textures to engine, Im doing offline compression using close fit range compression. So I have to ananlize whole 4x4 blocks as an input. When loading textures , they are in compressed format arleady, and the last mipmaps are stored as a raw RGB(A) data.
SagaceilMember Since 04 May 2009
Offline Last Active May 17 2014 05:45 PM
- Group Members
- Active Posts 11
- Profile Views 467
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
Sagaceil hasn't added any contacts yet.