When Im importing textures to engine, Im doing offline compression using close fit range compression. So I have to ananlize whole 4x4 blocks as an input. When loading textures , they are in compressed format arleady, and the last mipmaps are stored as a raw RGB(A) data.
SagaceilMember Since 04 May 2009
Offline Last Active May 17 2014 05:45 PM
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