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neuroarena

Member Since 05 May 2009
Offline Last Active Apr 14 2012 03:23 PM

Posts I've Made

In Topic: Neuroarena - Lisp, Erlang and Flash combo for the best real-time strategy in...

22 March 2012 - 05:09 AM

Looks very cool and quite polished. Congrats on bringing it through to fruition.


Thanks for kind words, it's a result of almost 5 years of work (mostly part-time).

Karol, from Masshuro, independent game company

In Topic: Neuroarena - Lisp, Erlang and Flash combo for the best real-time strategy in...

21 March 2012 - 03:21 PM

Thanks for fixing it!
Karol from Masshuro

In Topic: Neuroarena - Lisp, Erlang and Flash combo for the best real-time strategy in...

21 March 2012 - 10:48 AM

I really wish I didn't duplicate the subject by mistake, now it looks a bit overloaded Posted Image

In Topic: Lisp: draw a triangle in 3D

24 October 2010 - 01:03 AM

You should check cl-opengl repo here:

http://github.com/3b/cl-opengl

there are useful examples, and some tutorials here: http://3bb.cc/tutorials/cl-opengl/

With SBCL - if you stay away from threads (not yet production ready on Windows) if you want both Linux/Windows.

Also - for handling objects and input, both http://github.com/patzy/glop and http://github.com/sykopomp/until-it-dies are worth checking (at least for inspiration).
I have seen a until-it-dies 3d - with OpenGL backend on github somewhere, but couldn't find it now.

In Topic: Convex Polyhedron unfolding

12 June 2010 - 04:04 AM

I understand that you already have the 3d-object unfolded right? Then you want to break up the unfolded polygon into convex areas?
If that's the case, look here for inspiration:
http://valis.cs.uiuc.edu/~sariel/research/CG/applets/convex_decomp/Default.html

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