I use ogre. Its a render to texture render target with rgba components. Each component is a float32. So total of 32x4 = 128 bits precision.
psquareMember Since 12 May 2009
Offline Last Active Oct 19 2015 11:45 AM
- Group Members
- Active Posts 9
- Profile Views 1,682
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
psquare hasn't added any contacts yet.