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Member Since 14 May 2009
Offline Last Active Jun 20 2011 06:35 AM

Posts I've Made

In Topic: Rotate 3D Box Kinect

20 June 2011 - 06:26 AM

i think you should do:
under linux and opengl and libfreenect

take the turns of your cube into a seperate functions aka:

// Called to draw scene
void RenderScene(void)
	// Clear the window with current clearing color

	// Save the matrix state and do the rotations
    	// Move object back and do in place rotation
    	glTranslatef(0.0f, 0.0f, -5.0f);
    	glRotatef(xRot, 1.0f, 0.0f, 0.0f);
    	glRotatef(yRot, 0.0f, 1.0f, 0.0f);
    	glRotatef(zRot, 0.0f, 0.0f, 1.0f);

    	// Draw something --> this your cube drawing
	// Restore the matrix state

	// Buffer swap

regards nomad

In Topic: Kinect SDK Beta

19 June 2011 - 04:29 AM

i am new in this forum.
but Kinect-software-developments have more trees:
1) libfreenect is for ubuntu10.10 only linux :-)
you can work with gcc (g++) and opencv2.0.0 and opengl
no skeletons in the moment (but kinect-motor)....
licence apache no restrictions
2) OpenNi.google groups
1) for window
2) linux
3) mac
- skeletons with y-pose
regards nomads

And there's Microsofts famous push to get everyone off of old software. Windows 7 only and there goes all the hype I had for the Kinect SDK.

There are other drivers you can use which are cross platform https://github.com/O...ect/libfreenect

In Topic: How this can done in OpenGL? [video example]

18 May 2009 - 11:27 PM

the video looks verry good,
perhaps this links can you help:
-> MayaCamera & FloatyCamera
i dont know whats your os is: (linux & win)
here the Link:


hope its helpful
regards nomads