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user88

Member Since 17 May 2009
Offline Last Active Jul 16 2014 02:56 AM

Reputation Earned

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+1Logged inJul 16 2014 02:56 AM
+1Logged inJul 14 2014 07:49 AM
+1Voted up bump mapping in deferred rendererJul 11 2014 07:20 AM
+1Logged inJul 11 2014 06:39 AM
+1Logged inJul 10 2014 07:18 AM
+1Logged inJul 03 2014 09:07 AM
+3[DX11] Why we need sRGB back bufferJun 17 2014 06:53 AM
+1Logged inJun 17 2014 01:44 AM
+1Voted up [DX11] Why we need sRGB back bufferJun 16 2014 05:41 AM
+3[DX11] Why we need sRGB back bufferJun 16 2014 04:08 AM
+1Voted up [DX11] Why we need sRGB back bufferJun 16 2014 03:02 AM
+1Logged inJun 16 2014 01:14 AM
+3[DX11] Why we need sRGB back bufferJun 14 2014 02:45 PM
+3ryan20fun followed your topic "[DX11] Why we need sRGB back buffer"Jun 13 2014 12:14 PM
+1Voted up [DX11] Why we need sRGB back bufferJun 13 2014 06:58 AM
+1Voted up [DX11] Why we need sRGB back bufferJun 13 2014 06:00 AM
+1Voted up [DX11] Why we need sRGB back bufferJun 13 2014 06:00 AM
+1Logged inJun 13 2014 02:04 AM
+1Voted up D3DX11CreateShaderResourceViewFromFile fails to load sRGB textures correctly?Jun 10 2014 03:32 AM
+1Logged inJun 10 2014 02:12 AM
+1Logged inMay 12 2014 02:16 AM
+1Logged inApr 18 2014 07:49 AM
+1Logged inMar 24 2014 02:26 AM
+1Logged inMar 20 2014 02:49 AM
+1Logged inFeb 26 2014 03:58 AM
+1Logged inFeb 25 2014 03:42 AM
+1Logged inFeb 24 2014 02:26 AM
+1Voted up [DX9] many lights: registers VS Volume TextureFeb 07 2014 08:34 AM
+1Logged inFeb 07 2014 03:23 AM
+1Logged inMay 14 2013 05:57 AM
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