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TeaTreeTim

Member Since 18 May 2009
Offline Last Active Jul 14 2012 01:18 AM

Posts I've Made

In Topic: LOD Terrain - Indices management

06 July 2012 - 02:49 AM

How many chunks are there? In your explaination your chunks are only a few vertices each. Merging all VB's and IB's into one is not something I would do. The processing of that would outweigh rendering multiple chunks unless the chunks are actually as small as in your explaination. How do you store 12 levels of LOD physically (eg a single file per chunk)? Your terrain is so hilly you might gain from chunk occlusion unless you want to fly. The hills are so small you might contemplate some kind of parallaxing for distant terrain. I would put that on the backburner until you are happy though.

In Topic: It seems that nobody here is smart enough, myself included...

30 June 2012 - 07:29 AM

You could just make the line narrower/thicker based on the normal and distance (ie if the slope is tangental to the plane of contour or camera is close, the line would be thicker so have a narrower criteria). I haven't tried this but I don't see why you couldn't mathematically work out the correct criteria.

In Topic: Don't start yet another voxel project

26 June 2012 - 04:11 AM

A couple of days playing around... why wouldn't you?

In Topic: 2D Random Terrain Generation

06 June 2012 - 08:14 AM

These pages are for 3D but might give you inspiration http://malleegum.com/timspages/TerrainPages.html

In Topic: Cisco router problem

30 July 2009 - 09:09 PM

You say a cisco router, but have you actually downloaded files using another internet gateway/router? Reminds me of a PMTU black hole issue I saw, but thats just one of a few ideas. Do you have access to the cisco router, in which case what is it? When you say download web files, what exactly do you mean? What web server are you using? Working for https is a big clue but I've been out of the game a while and cant think.

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