I was prototyping a simple game in the last few days, and I need some feedback about the gameplay.
It is a turn based game where you have to shepherd the sheep into the sheepfolds using dogs and the shepherd (read more in the README file, see below).
I'm not sure if it's boring, interesting or dull. Sometimes I feel it would be a playable game but sometime I feel it wouldn't, because the game mechanics are so simple, that after a while it may become simple grinding to complete the levels without real challenge.
Please try the game out if you have time, and tell me what you think about it. If it's not an interesting game, there is no point working on it. If you have ideas of gameplay improvement, features, please share!
Note that the game is still a prototype, but ideas about improving mechanics and controls are welcome too!
You can download the game along with a rudimentary level editor here.
Since there are no levelling yet, and there are only 4 levels you can open, I included the buggy thrown-together editor too.
README and instructions are in the archive. Win32 + OpenGL.
Maybe I'm knocking on open doors, but attached and not inserted images in threads seem to be buggy displayed at the bottom of the page as a "ghost" post. Maybe the ghost display is a bug but the placement is not, but I think putting these images at the end of the post they have been attached to would be a better idea, because probably the posters just forget to insert the attached images into the post.
How would you imagine the ideal office, reception and breakout room(s) for a game developer company? Ideal for productiveness and for the employees, if this even exists.
Note, that this is a kind of homework, one of my friends has to make design sketches for those for a job application. I'm sure she will get along with the design well, but it would be great if the sketch was okay function wise too.
I'm the only "programmer" she knows, and you all are the only programmers I know.
I have never worked in a programming office, and I don't know what main functions, features, furnitures, etc there has to be in an office like that.
Obviously there has to be projector. How many?
Gaming consoles with big monitors and sofa in the breakout rooms?
Coffee-machine, resting/gaming room maybe with a bunch of Legos?
What is the best layout of the tables against windows? How about natural and artificial lighting, shading?
For the reception, is there any special requirements, or is it just like any receptions of any companies?
So, what would you want to have and how in an office and breakout room?
What is there and how in your current workplace?
I haven't started to develop to mobile devices, but seeing the market (including labour-market) today, and the weekend contest totally made my mind all about developing games for mobile devices.
I'd love to develop small casual games (mainly puzzles) for this market, but I don't know pretty much anything about it.
My first question about this:
Are games developed to be able to support one or more players (I'm talking about single player games)?
By this I mean games, that have many levels and it's possible to continue them for example. Do I have to make a save PC game like game system (naming files then load one of them), or can I just add an auto-save feature that saves one file?
It's hard to express, what I'm trying to ask: is it safe to assume that the device (and the game) will be used by one user?
How do mobile games handle saving of games where there is some kind of progression?