Wow, this is seriously impressive work, how long have you been developing Grow?
Keep up the amazing work. ![]()
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Posted by MajorTom
on 15 January 2013 - 04:20 PM
Wow, this is seriously impressive work, how long have you been developing Grow?
Keep up the amazing work. ![]()
Posted by MajorTom
on 18 June 2012 - 02:17 PM
Posted by MajorTom
on 16 May 2012 - 02:13 PM
#pragma comment( lib, "dxguid.lib")
Posted by MajorTom
on 21 February 2012 - 02:03 AM
//Projectile.cpp #include<iostream> #include<string> #include "Projectile.h" void Projectile:setName(string n){ m_name = n; };
The code above keeps spitting out error C2628: 'Projectile' followed by 'void' is illegal (did you forget a ';'?) for projectile.cpp Line 8 and error C2556: 'Projectile Projectile::setName(std::string)' : overloaded function differs only by return type from 'void Projectile::setName(std::string)' for projectile.cpp Line 8.
Posted by MajorTom
on 05 December 2011 - 03:52 PM
Speedos.
Posted by MajorTom
on 07 November 2011 - 01:46 AM
I'm roughly familiar with epsilon comparison, but I was under the impression that it was a far smaller threshold than -1.5 (the value in question)? I'm also a bit confused as to how comparison relates to my problem when there are none taking place. If it was a smaller number (ie < 1), I'd understand...
You can think of the "E-15" as a shift of the decimal point. Its a short hand notation for extremely large or small numbers.
The previous posters have linked some nice resources, especially rip-off's post.
Posted by MajorTom
on 29 August 2011 - 08:40 AM
Posted by MajorTom
on 12 June 2011 - 12:23 AM
how do you read the position texture, read the velocity texture, and update the position in the same pass?
Posted by MajorTom
on 20 May 2011 - 12:58 PM
Posted by MajorTom
on 12 May 2011 - 11:46 AM
const int Zero = 0; const int One = 1; const int Two = 2; const int Three = 3; // ... etc
Posted by MajorTom
on 20 March 2011 - 12:52 PM
Posted by MajorTom
on 20 January 2011 - 06:18 PM
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