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Member Since 05 Jun 2009
Offline Last Active Jun 05 2012 05:47 PM

Posts I've Made

In Topic: Main game loop design

03 June 2012 - 05:56 PM

Thanks! This is all really helpful information to get me started. I'll take a look through all these articles and give all this a try here soon.

In Topic: Main game loop design

03 June 2012 - 04:58 PM

Ok, thanks! This helps a lot.

So just a few last questions to clarify for myself:
  • what would you have HandleInput() do within an individual Object::Update?
  • what are some examples of what m_Events.Update() might include?
  • If opjects are being moved one at a time, where would collisions be handled? Would that be within m_ObjectManager.Update after all the individual Object::Update methods have been called?