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Ed Welch

Member Since 08 Jun 2009
Offline Last Active Yesterday, 04:44 PM

Journal Entries

Merc Tactics > Auto-Generated Ground Texture

Posted 02 August 2016

During the last few weeks I was working on the terrain for my game. All scenes in the game are generated randomly, so the ground texture needs to be randomly generated as well.
I do this by building up several layers. First, an opaque tilable texture is repeated to establish the base. Then on top of that transparent decals are laid down with random locati...

Merc Tactics > Some new artwork

Posted 19 June 2016

I had to put the game on hold for the last 6 months, because I've been too busy working, but now I'm back on the game full time.
Last week I started on the 2D artwork. These are some dialogs for the game's story line.

Merc Tactics > New beta version

Posted 29 October 2015

I released a new version of Merc Tactics.
It can be found here: http://astronautz.com/MercTactics/MercTacticsSetup.exe
Instructions on how to play here: http://astronautz.com/MercTactics/help.html
The game should now work on practically any GPU. I relaxed the OpenGL requirement to 2.1 and tested that it works even on an ancient GeForce 7600 GS.
Also, th...

Merc Tactics > Merc Tactics: Early beta demo

Posted 21 September 2015

As promised in my last post, I am releasing an early beta version of Merc Tactics.
Merc tactics is a squad based game similiar to Jagged Alliance. It is set in a lawless country plagued by tribal warfare. You control a ragtag band of mercenaries, which strive to rid the country of the gangs and restore order.

You can download the game here: http://astron...

Merc Tactics > Merc Tactics: video preview

Posted 11 September 2015

I am starting this blog by posting a video preview of my new game, Merc Tactics. I hope you like it:
Merc Tactics is a squad-based game, inspired by the likes of Jagged Alliance and Silent Storm .
The game is set in a rural a district plagued by tribal war. You control a ragtag band of mercenaries, which strive to rid the...