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Ed Welch

Member Since 08 Jun 2009
Offline Last Active Yesterday, 03:50 PM

Posts I've Made

In Topic: shadows with holes on transparent objects

25 August 2015 - 04:12 AM

Finally, I figured it out.

When creating the shadow I called glActiveTexture(GL_TEXTURE1) to deactivate the shadow map texture, but I forgot to call glActiveTexture(GL_TEXTURE0) again when creating the shadow, so the texture being read was just random jibberish.

Thanks for the help anyways ;)


In Topic: shadows with holes on transparent objects

24 August 2015 - 03:39 PM

Does it help if you set gl_FragColor to something (e.g. vec4(1.0, 1.0, 1.0, 1.0)) ?

No. Makes no difference


In Topic: Vulkan is Next-Gen OpenGL

06 August 2015 - 04:46 AM

I wonder if Vulkan drivers will support Windows 7 & 8.1. I wouldn't be surpised if they didn't. AMD and Nvidia depend on DirectX for their bread and butter and it wouldn't do to give Vulkan an advantage that DirectX12 doesn't have.


In Topic: Apple developer forums gone to pot

23 June 2015 - 12:27 PM

When/Where have they said that no apple engineers will post on the forums anymore?

 

It still says "Post questions and share thoughts with fellow developers and Apple engineers" on the link to it at developer.apple.com, and I can still see people with the "Apple staff" icon post in the threads...

I searched through just now. Indeed, there is one or two replys from Apple employees in some of the forums, but not in the important ones (i.e. I mean no replys in any graphics forums)


In Topic: Vulkan is Next-Gen OpenGL

21 June 2015 - 09:48 AM

Thanks. That tutorial is really good.

So, it seems like Vulkan will be 100% incompatible with older versions of OpenGL.

Is that also true for DirectX? I mean will DirectX 12 be incompatible with DirectX 11.2?


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