I can't seem to understand the purpose glEnableVertexAttribArray. I know it enables glVertexAttribPointer, but I can't see any case where you would want to call glVertexAttribPointer with the attribute disabled. If you don't want to send the attribute, then you would just not call glVertexAttribPointer at all.
Ed WelchMember Since 08 Jun 2009
Offline Last Active Jun 30 2014 08:58 AM
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