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TokyoDan

Member Since 11 Jun 2009
Offline Last Active May 28 2015 11:51 PM

Journal Entries

TOT to Unity3D > THE AI IS MOSTLY FINISHED

Posted 15 September 2013

I wrote in the previous post that I was working on the AI. Well it's done, but not tested in depth yet. Also I'd say TOT is 80% finished. But the last 20% will probably take a few more months.
Please give it a try here.
TOT now has offline single player against one of the two selectable AIs, Online multiplayer with up to 4 players. Multiple rooms. Join o...


TOT to Unity3D > Interviews and reviews of The Octagon Theory

Posted 09 September 2013

I am currently working on the AI. I just finished porting it from Lua to C# and just integrated it into my TOTu Unity project. It is mostly running but some debugging is necessary. I hope to have it completely debugged today.

I expect to release the TOTu mid-November 2013. Improvements over the old TOT are online-multiplayer with 2 to 4 players, or 1...


TOT to Unity3D > The Octagon Theory (my game) AI was used as a basis for a Masters thesis

Posted 09 September 2013

A Masters student at University of Porto's Artificial Intelligence and Computer Science Laboratory (LIACC) used The Octagon Theory (my game) AI as a basis for his Masters thesis:


TOT to Unity3D > Introduction

Posted 21 August 2013

Hello everybody. This is a great service by gamedev.net so i guess I'll take advantage of it.

I am a very old game developer (if you can call a guy who only released one game a game developer). I am a semi-retired American guy living in Tokyo Japan. Been here for more than 40 years. Born and raised in Johnstown, PA, an old mill town about 60 miles east o...


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