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Member Since 11 Jun 2009
Offline Last Active Apr 09 2015 10:35 PM

Posts I've Made

In Topic: An engine to use with teens with no programming knowledge

09 April 2015 - 10:31 PM


In Topic: Do i need to know physics before using Unity3D?

12 August 2014 - 06:46 PM

Nope. I've been using Unity for a year and a half now and created a 2D board game with 3D objects and I barely graduated from high school. I lost interest in math after the 4th grade of elementary school. Too bad there weren't video games in those days. I would have been inspired to study math in spite of the boring teachers.

In Topic: Game Servers and Multiplayer match making

02 August 2014 - 03:47 AM

I'm using this service. They have every kind of game backend service anyone could want. API and SDKs for any platform, great tutorials. And most of all...dynamite personalized service:


In Topic: P2P or Client/Server

11 June 2009 - 07:07 PM

The game is a simple 2D game something like chess, checkers, or reversi. There are only simple animations of the players pieces. No complicated math nor graphics.

The game will be an iPhone/iPod Touch (and later on) Web browser game (using Cappuccino). Two iPhone players can play when near each other via bluetooth/bonjour. Or the game can be played against other remote iPhone players via the internet, iPhone to iPhone; (and later on - iPhone to Browser; or browser to browser).

The game start off with two players, each having an agreed upon number of pieces to place on the board.

Both players are constantly connected because the game will have a countdown timer that is set to an agreed upon time limit of 10, 20, 30 seconds in which the active player (Player A) must make a move. If the Player A doesn't make a move before the timer counts down to zero the Player A will lose his turn and the opposing player (Player B) will become the active player. The timer count is displayed on each player's screen.

The game ends when the players run out of pieces, with the player having the most pieces on the board declared the winner.

[Edited by - TokyoDan on June 12, 2009 1:07:44 AM]