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TokyoDan

Member Since 11 Jun 2009
Offline Last Active Jul 05 2016 03:18 PM

#5273551 Unity vs. a more "lean" game engine

Posted by TokyoDan on 31 January 2016 - 06:47 PM

I've been coding since the Apple II days. I made games in Basic and assembly language, C, and various compiled Basics. I used to do the really low-level stuff. And I'm so glad that Unity is here. It takes a lot of drudgery out of game development. But some people enjoy the low level stuff and enjoy making engines. There are three reasons that I know of for that roll your own mentality... The good reason is it gives them more fine control. The bad reason is it makes them feel superior and smart. (I'd rather not reinvent the wheel.) The third reason is not bad and it is simply that some people can't get their heads around Unity. (I couldn't get mine around Objective-C and Cocoa Touch).


#5242269 Build 3D objects in-game?

Posted by TokyoDan on 23 July 2015 - 03:53 PM

There are some assets in Unity that can do that.


#5228449 AI for base-building strategy

Posted by TokyoDan on 11 May 2015 - 04:55 PM

An Interesting base building game with a twist might be Offworld Trading Company in which you build an economic base for extracting raw materials, exporting and selling them, etc. The object of the game is to buy all the stock of your competitors. That's how you win.

 

http://offworldgame.com

 

And older example is the classic 'M.U.L.E.' (there is also an iOS version)

 

http://en.wikipedia.org/wiki/M.U.L.E.

http://mulereturns.com




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