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Member Since 13 Jun 2009
Offline Last Active Nov 13 2012 03:19 PM

Posts I've Made

In Topic: listview

12 November 2012 - 05:18 PM

works awesomely tnx

In Topic: listview

12 November 2012 - 04:34 AM

im sry and you are right c#
i will try .tag and report back

In Topic: ready made key mapper?

11 November 2012 - 01:22 PM

really nothing?
not even a "stop looking its not out there"?

In Topic: Item system - design patterns

10 November 2012 - 10:23 AM

makeing one myself and as far as iv seen you will need an item object with a list of effects of each one.
the effects are generic and you dont even have to name them or make them all in advance thats the work of you item creator.

now the effects need nothing unless you adress them BUT you can make new effect any time you need.

In Topic: is this thread safe???

27 December 2010 - 04:06 AM

well ill try makeing a new thread here when ill finish some stuff.
but im trying to make a space game with all the player/ship info is on an array
most of the components in the game need to know whats in there!
i need to know how different threads can talk to the same array without bonking there heads!