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Ponkx

Member Since 16 Jun 2009
Offline Last Active Apr 30 2015 05:46 AM

Posts I've Made

In Topic: Map SRVs of dynamic buffers with NO_OVERWRITE

29 April 2015 - 11:02 PM

Hello, I changed the code and with CreateBuffer it works fine. One strange thing is, that it works even when I initialize DX as 11.0 only. (I'm using Win 8.1)


In Topic: Map SRVs of dynamic buffers with NO_OVERWRITE

28 April 2015 - 12:40 AM

Oh, I see. Thanks for your sugestions, I created it with CreateTexture3D. I'll try to change the code..


In Topic: Help with shader disassembling

13 February 2013 - 08:24 AM

Seems to me, that offset is computed as

  iadd r0.xy, v1.xxxx, l(1, 2, 0, 0)

that is TEXCOORD.x + 2


In Topic: SRGB with FBO problem

11 February 2013 - 05:18 AM

Just tried to set GL_TEXTURE_SRGB_DECODE_EXT texture paramter to GL_SKIP_DECODE_EXT - it should turn off sRGB->linear conversion. But again it doesn't working. Results are still dark, as if conversion would be performed (GL_EXT_texture_sRGB_decode is supported on my system).

So it seems to me, that all sRGB conversion stuff is somehow strange, at least on my system...


In Topic: SRGB with FBO problem

10 February 2013 - 01:43 PM

I Have ATI 5650 mobility, drivers 12.10, quite recent.


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