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Ponkx

Member Since 16 Jun 2009
Offline Last Active Mar 13 2013 09:30 AM

#5031811 Help with shader disassembling

Posted by Ponkx on 13 February 2013 - 08:24 AM

Seems to me, that offset is computed as

  iadd r0.xy, v1.xxxx, l(1, 2, 0, 0)

that is TEXCOORD.x + 2




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