Jump to content

  • Log In with Google      Sign In   
  • Create Account


We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Member Since 16 Jun 2009
Offline Last Active Mar 13 2013 09:30 AM

#5031811 Help with shader disassembling

Posted by Ponkx on 13 February 2013 - 08:24 AM

Seems to me, that offset is computed as

  iadd r0.xy, v1.xxxx, l(1, 2, 0, 0)

that is TEXCOORD.x + 2