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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Dasha

Member Since 17 Jun 2009
Offline Last Active Jan 19 2013 10:28 PM
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Posts I've Made

In Topic: Religons in games

14 January 2013 - 10:16 PM

If you're going to use actual religions, you should choose a wider variety. The three you have picked are all monotheistic and abrahamic. Try and get three that are not so close together. Like one each from abrahamic, indian, and maybe either chinese folk and/or from a new religious group. You'll also have to do research into each religion you choose. Not very deep, but enough that you can make sure not to offend anyone and promote each religion in a positive light. 

 

But honestly, I would either pick more than three real religions to keep from excluding anyone, or make up your own.


In Topic: MMO Limit number of accounts

11 January 2013 - 03:53 PM

If the starting money is simply for buying land and other start up things, why not un-tradable deeds that can be redeemed only for property at or under a certain amount. Then that specific property can not be sold, only abandoned. The same thing with other supplies. That can help reduce the amount of starting money at least. 


In Topic: MMO Limit number of accounts

11 January 2013 - 01:13 PM

Instead of forcing the players to only have one account by using complicated means that can also limit players who do only have one account, try instead to make the idea of one account highly attractive. A game I once played had a system that used your account age for unlocking different things. The age went up every time you logged in and participated in the game. It wasn't perfect, but it's a start.

 

Maybe earning points for each action you do in game, like daily quests. Or just logging on, or for a variety of things that are attractive to players

 

Players could unlock special customization's on their profile, certain clothing, raise limits(like extra credit cards), etc. Nothing game breaking, but beneficial. 


In Topic: Playing with a theme for a game

02 January 2013 - 07:05 AM

Just recently played Crackdown 2. In that game you have the chance to learn exactly just how corrupt the organization you work for is. Along with that, the person back at base who talks to you throughout the game clearly dislikes you. He's very snarky with you and has very little patience for you. If you slip up and accidently kill a citizen or NPC employee of the same organization(which is very easy to do, especially as you level up) then you get punished(shot at by NPC's of same organization).

 

Maybe the commander/group could punish the team (by refusing to send supplies/ignoring them, making them pay, sending bad quality supplies, having the drop-off in a difficult to reach/far-off location, etc.) for not completing their goals perfectly, even if the goal was impossible and clearly there to make them fail.


In Topic: Trying my hand at game design documents.

02 January 2013 - 06:48 AM

Just finished the StealIt document. It was well organized, if the document is going to get any larger, try and keep the more technical stuff in one place, and the goals/overview in another. Game play is a very good introduction to the game and what it will look like for the player. After that would fit the goals for the game such as Time Scale, and possibly assets(if that list remains short and sweet. A more fleshed out version might sit organized on it's own at the end).

 

But besides that, the actual information is articulate and explained enough to give a potential player or team member a clear idea on the type of game it will be. Well done :)

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Finished the H(a)unted document. My (somewhat anal) comments on organization are the same, but again the document does clearly as intended. It will allow anyone reading to get a good picture of the game and what it will look like.

 

It may benefit to add something  on each about how it will play, such as controls. As well as how the game will be released and/or distributed and on what platform(s) exactly.


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