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Member Since 17 Jun 2009
Offline Last Active May 27 2014 11:43 AM

Topics I've Started

Enticing people to work without pay

14 March 2011 - 09:40 PM

Meh, I'm not sure exactly where to put this, I suppose here?
I am working on a pretty big project, the design document for a larger than normal mmo. I've been working on it for some time, but am wanting some help now. My goal right now is not to create a playable game, just to create a game design document, and then start focusing on actually producing it. Most people though, seem to want to create an actual game, and get playable results as fast as possible. Or if they don't want that, they want money for their work, which is understandable.

Generally I see people offering a percentage of profits or what have you, but since I don't think this game will be made any time soon, I don't think that quite fair. What else can I do to gain the help of other game designers?

Player Breeding

05 May 2010 - 06:50 PM

At least, player breeding is what a guy on my team likes to call it. He just likes the idea of having sex in the game, but if its going to be there, I'd like it to be more in depth than that. What about pregnancy, babies? What do you guys think is the best way to deal with this subject in a multiplayer rpg, if at all? Do you include sexual diseases? What about inter-species? What do you do with the babies, or do you just make the females sterile? If you allow the players to have kids, are the kids PC's or NPC's? Maybe both? Do the kids get any bonus's to skill from the parents? What happens when the parents die? Do the kids turn into NPC's, disappear or does the PC take control? What are you guy's thoughts on this topic?

Player Housing

20 February 2010 - 07:56 AM

I have two topics to discuss when it comes to player housing. The first is, Instanced housing or no? Why or why not? The second is, Template, freeform building, or pre-made building? Why? So far I am thinking you buy a plot of land, wherever land might be sold, and then you have the option to build whatever on it. I figure this type of housing can work for both instanced or no instanced. What I mean by the second question is: Template: You have a grid that your house can be built on, you have a list of rooms that you can put on these grids, some rooms have opening on only north and west, north south, etc. Kind of like building with blocks. Freeform: More like sims, click/drag where you want walls to go, and place furniture that you have wherever it will fit. Also according to a grid. Pre-made: You pick from a list of house/floor plans that are already made into the game. Any other options that you know of for housing? Do you think they are better or worse than the ideas I've already got up?

What is the difference between Medieval and Fantasy?

18 February 2010 - 06:17 AM

When it comes to gaming, what is the difference between a medieval setting and a fantasy setting? And then between medieval and historical? Is this just people trying to split mmo's into as many categories as they can? Or is there a large difference between the groups?

Heir systems

23 January 2010 - 09:47 AM

How, how do you guys feel about heir systems? Either for an mmo or just in general. I considered using one at first, then scrapped it. And now a newer member of my team has brought it up again. For those that don't know, an heir system is one that is giving the player a chance to rebuild their character after it's final death(aka no more resurrections). It could be with points acquired from their time in the game(so it gets a little boost over a newly created avatar) to just rerolling a basic character. I figured I could add aging into the game, to make final death inevitable. Maybe have a few pema-death zones in there. Or copulation. How would you guys go about putting an heir system into a game? How do you feel about heir systems in general? I'm really on the fence with this. Any pros/cons you can think of?