Thanks for the explanation I think I got it now. I will have to mess around with it to see the results but basically the dest would already have the alpha set so I just paint the source onto it and only set the rgb and the dest would still have its set transparency. Thanks
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In Topic: Image Merge With Transparency Math?
17 June 2013 - 12:20 PM
In Topic: Image Merge With Transparency Math?
17 June 2013 - 10:59 AM
Thanks! That looks good but how would this work if say both the source and the dest had an alpha to them? This looks like it would only handle the source alpha to me I could be wrong?
In Topic: c++ include define DIR
15 May 2013 - 10:18 PM
@0r0d that would do it I can set the paths in gcc but not quite the solution I was hoping for
@Servant of the Lord Thats exactly what I was looking for although its giving me an error im still messing with it to figure it out.
@Trienco
a. The local versions differ from the actual version granted I could setup my own version control but I dont want other parts of the program to revert just this single part I could setup 2 one for the library and one for the program but thats just asking for issues and I dont want to have to manage anything a static folder is simple and already exists on my machine/in the source for any machine.
b. Yes I get that just like 0r0d but its much easier for me to work on a certain section that try to coordinate a compile time option across developers.
c. That would work and would be in my specific section (all compilation is on a linux machine so no worries im not familiar with symlinks in windows havent compiled or done anything other than games on it in a long time) I may fallback to this if I cant get Servants way to work.
In Topic: c++ include define DIR
15 May 2013 - 07:35 PM
Hmm that sucks theres so much it can do you would think it could do that somehow.
I have 37 header files I want to include that are in a versioned directory ie library-0.4.1/
I could rename the folder to just library but I was wanting to keep multiple versions to change them easily.
When 0.4.2 comes out I could simply change dir defined path to library-0.4.2 and if I dont like it or it doesnt pass the tests I could revert easily
In Topic: glsl pixel position?
12 May 2013 - 03:19 PM
Thanks I think I understand but now the issue of glOrtho on opengl es 2 lol
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