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N.I.B.

Member Since 21 Jun 2009
Offline Last Active Apr 14 2014 08:37 AM
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Reputation Earned

RepItemWhen
+3oop questionOct 28 2013 07:25 AM
+3The death of D3D9Oct 28 2013 02:29 AM
+1Voted up Array.Sort performance issueOct 28 2013 12:26 AM
+1Voted up Can someone explain [loop] and [unroll] to me?Oct 27 2013 11:20 PM
+1Voted up 32bit/64bit Woes?Oct 27 2013 10:58 PM
+1Logged inOct 27 2013 10:43 PM
+3UV problem with FBX and DX11Oct 27 2013 06:43 PM
+1Voted up program doesn't exitOct 27 2013 04:23 PM
+1Voted up Ray/Path tracing questions from a dummyOct 27 2013 04:23 PM
+1Voted up DirectX 9 or DirectX 11 ?Oct 27 2013 02:03 PM
+1Voted up DirectX 9 or DirectX 11 ?Oct 27 2013 02:03 PM
+3Abstracting away DirectX, OpenGL, etc.Oct 27 2013 01:55 PM
+1Voted up Abstracting away DirectX, OpenGL, etc.Oct 27 2013 01:46 PM
+3DirectX rendering procedureOct 27 2013 11:16 AM
+1DirectX rendering procedureOct 27 2013 10:02 AM
+3DirectX rendering procedureOct 27 2013 10:02 AM
+1Voted up Animation BlendingOct 27 2013 09:54 AM
+3Abstracting away DirectX, OpenGL, etc.Oct 27 2013 08:35 AM
+3Abstracting away DirectX, OpenGL, etc.Oct 27 2013 08:26 AM
+1Voted up Abstracting away DirectX, OpenGL, etc.Oct 27 2013 07:51 AM
+1Voted up Globals usage in tutorials and elsewhere.Oct 26 2013 06:03 PM
+1Voted up Globals usage in tutorials and elsewhere.Oct 26 2013 06:03 PM
+3How can I gain a deeper understanding of C/C++?Oct 26 2013 01:43 PM
+3UV problem with FBX and DX11Oct 26 2013 01:18 PM
+1Voted up Graph Theory QuestionOct 26 2013 11:27 AM
+1Voted up The death of D3D9Oct 26 2013 12:48 AM
+1Logged inOct 26 2013 12:47 AM
+3The death of D3D9Oct 25 2013 03:35 PM
+3Post processing pipeline - pass count makes sense?Oct 25 2013 10:33 AM
+3Post processing pipeline - pass count makes sense?Oct 25 2013 10:33 AM
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