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N.I.B.

Member Since 21 Jun 2009
Offline Last Active Oct 29 2015 08:24 AM

Reputation Earned

RepItemWhen
+3HLSL compiler bug?Dec 01 2013 08:49 PM
+3Display Loop with Win32Dec 01 2013 07:27 PM
+3Setting up DirectX issues...Dec 01 2013 05:58 PM
+3HLSL compiler bug?Dec 01 2013 05:31 PM
+1Voted up sRGBDec 01 2013 05:10 PM
+1Voted up sRGBDec 01 2013 04:43 PM
+1Play 5 Rounds of Screenshot ShowdownDec 01 2013 03:23 PM
+1Play 5 Rounds of Screenshot ShowdownDec 01 2013 03:22 PM
+3HLSL compiler bug?Dec 01 2013 03:03 PM
+3sRGBDec 01 2013 02:56 PM
+3HLSL compiler bug?Dec 01 2013 02:50 PM
+3HLSL compiler bug?Dec 01 2013 02:47 PM
+1Voted up unique_ptr, shared_ptr, weak_ptr best practicesDec 01 2013 08:03 AM
+1Voted up unique_ptr, shared_ptr, weak_ptr best practicesDec 01 2013 08:03 AM
+3[Software Rasterizer] Triangle Binning QuestionDec 01 2013 08:00 AM
+3[Software Rasterizer] Triangle Binning QuestionDec 01 2013 07:14 AM
+1Logged inDec 01 2013 12:45 AM
+1Voted up Is using static variables for input engine evil?Nov 30 2013 09:22 AM
+1Voted up C++11, Function-Local Static Variables, and MultithreadingNov 30 2013 08:35 AM
+1Voted up C++11, Function-Local Static Variables, and MultithreadingNov 30 2013 08:35 AM
+1Logged inNov 30 2013 02:28 AM
+1Logged inNov 29 2013 03:32 AM
+1Logged inNov 28 2013 02:11 AM
+3Setting up DirectX issues...Nov 27 2013 08:18 AM
+1Voted up Using GLM with Direct3D11Nov 27 2013 02:45 AM
+1Voted up Blending for a Particle SystemNov 27 2013 02:43 AM
+3Setting up DirectX issues...Nov 27 2013 01:45 AM
+1Logged inNov 27 2013 12:33 AM
+1Logged inNov 26 2013 02:32 AM
+3VBOs and transformation matricesNov 25 2013 04:08 PM
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