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N.I.B.

Member Since 21 Jun 2009
Offline Last Active Yesterday, 09:04 AM

Reputation Earned

RepItemWhen
+3Shadows ProblemNov 19 2013 10:10 AM
+3Equivalent to D3DReflect for OpenGLNov 19 2013 05:50 AM
+1Logged inNov 19 2013 01:13 AM
+1Voted up To much computation in my shader?Nov 18 2013 09:48 AM
+1Logged inNov 17 2013 10:08 PM
+3Problem with RenderingNov 17 2013 02:15 AM
+1Logged inNov 17 2013 12:16 AM
+3Problem with RenderingNov 16 2013 09:52 AM
+1Play 5 Rounds of Screenshot ShowdownNov 16 2013 09:40 AM
+1Play 5 Rounds of Screenshot ShowdownNov 16 2013 09:39 AM
+1Voted up Question on isometryNov 16 2013 09:37 AM
+3Problem with RenderingNov 16 2013 09:07 AM
+3Different behaviour when erroneus binding of index buffer in D3D11Nov 16 2013 05:30 AM
+1Logged inNov 16 2013 01:09 AM
+3Different behaviour when erroneus binding of index buffer in D3D11Nov 15 2013 05:50 PM
+1Voted up Is there possible to use dynamic index in shader model 5.0?Nov 15 2013 04:05 AM
+1Voted up Is there possible to use dynamic index in shader model 5.0?Nov 15 2013 04:05 AM
+1Logged inNov 14 2013 06:04 PM
+3Snowball Projectile ProblemNov 14 2013 03:45 PM
+3Vector swizzling in C++Nov 14 2013 03:34 PM
+3Snowball Projectile ProblemNov 14 2013 03:23 PM
+3Vector swizzling in C++Nov 14 2013 12:31 PM
+3Shadowmaps with cubemapsNov 14 2013 06:50 AM
+1Play 5 Rounds of Screenshot ShowdownNov 14 2013 06:16 AM
+1Play 5 Rounds of Screenshot ShowdownNov 14 2013 06:15 AM
+3bind a bitmap raw data as texture to glNov 14 2013 04:40 AM
+1Logged inNov 13 2013 11:34 PM
+1Voted up Alpha-Tested Draw to Depth Buffer WarningNov 13 2013 02:00 PM
+3DirectX11 Swap Chain FormatNov 13 2013 01:49 PM
+3DirectX11 Swap Chain FormatNov 13 2013 01:49 PM
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