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N.I.B.

Member Since 21 Jun 2009
Offline Last Active Today, 01:56 AM

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+1Logged inFeb 15 2014 04:46 AM
+1Logged inFeb 14 2014 02:08 AM
+1Logged inFeb 12 2014 11:54 PM
+1Logged inFeb 12 2014 01:05 AM
+1Logged inFeb 11 2014 01:13 AM
+1Play 5 Rounds of Screenshot ShowdownFeb 10 2014 01:45 PM
+1Play 5 Rounds of Screenshot ShowdownFeb 10 2014 01:45 PM
+1Play 5 Rounds of Screenshot ShowdownFeb 10 2014 01:45 PM
+1Play 5 Rounds of Screenshot ShowdownFeb 10 2014 10:08 AM
+1Play 5 Rounds of Screenshot ShowdownFeb 10 2014 10:08 AM
+1Play 5 Rounds of Screenshot ShowdownFeb 10 2014 10:08 AM
+1Play 5 Rounds of Screenshot ShowdownFeb 10 2014 10:07 AM
+1Logged inFeb 10 2014 10:06 AM
+1Voted up SampleLevel Texture coordinate formatFeb 09 2014 04:16 PM
+1Voted up Shader reflection unused variables in cbufferFeb 09 2014 04:16 PM
+1Voted up Shader reflection unused variables in cbufferFeb 09 2014 09:58 AM
+1Voted up Shader reflection unused variables in cbufferFeb 09 2014 09:58 AM
+1Logged inFeb 09 2014 02:39 AM
+1Voted up sizeof() behaviour with inner classes (MSVC12)Feb 08 2014 06:05 AM
+1Voted up sizeof() behaviour with inner classes (MSVC12)Feb 08 2014 06:05 AM
+1Logged inFeb 08 2014 06:04 AM
+1Voted up ToneMapping disable possibleFeb 06 2014 02:43 AM
+1Logged inFeb 06 2014 02:42 AM
+1Logged inFeb 05 2014 02:52 AM
+1Voted up Bit mask mathFeb 04 2014 03:03 PM
+1Play 5 Rounds of Screenshot ShowdownFeb 04 2014 03:02 PM
+1Play 5 Rounds of Screenshot ShowdownFeb 04 2014 03:01 PM
+1Play 5 Rounds of Screenshot ShowdownFeb 04 2014 03:01 PM
+1Logged inFeb 04 2014 04:53 AM
+1Voted up Why would devs be opposed to the PS4`s x86 architecture?Feb 03 2014 04:31 AM
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