Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 01 Jul 2009
Offline Last Active Sep 20 2012 08:39 AM

Topics I've Started

CPU to GPU data transfer speed

20 September 2012 - 08:10 AM

I only need a general approximation of the speed in order to be free-from-worry about performance, because I need to know how performance is affected by sending large bunches of data on every rendering cycle.

Fullscreen mode not working with signle buffer

24 August 2012 - 02:46 PM

My program is simple: Clearing screen with a color changing smoothly with time.

I'm using freeglut, and no drawing occurs while using glutFullScreen and GLUT_SINGLE together. (neither glFlush nor glFinish made it work)

A second phenomenon is that using GLUT_DOUBLE does my intended drawing but produces FLICKERING, even though I used delay functions after and before glutSwapBuffers.

The second case is also a problem that I need to solve.

.. thanks in advance ..

Video Card

04 August 2012 - 01:47 PM

Hi people

I have a laptop with two video cards, but I don't know that much about the laptop's internal structure regarding these cards.
The problem is that laptop monitor is connected to the card of much lower capabilities(64MB dedicated memory) vs the unused one (512MB)
The questions is: can I connect the LAPTOP monitor to the other card?

HP ProBook 4530s i5 laptop


Real textures size

01 July 2009 - 01:10 PM

Hi guys, I'm Mohammad from Palestine,, and it's my first post in this great forum hoping you welcome me : D I want a funcion in DX that gives the real size(width and height) of a Texture. Don't say GetLevelDesc, sorry! But it gives the size that is power of 2 Thx in advance Bye