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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


gsamour

Member Since 03 Jul 2009
Offline Last Active Nov 09 2012 04:47 PM

Reputation Earned

RepItemWhen
+1Logged inNov 09 2012 02:47 PM
+1Logged inMay 06 2012 09:34 PM
+63Legacy point transfer from old systemMay 06 2012 11:53 AM
+1improve my code. Only if you have 10 min of your timeDec 03 2011 11:51 AM
+1improve my code. Only if you have 10 min of your timeDec 03 2011 10:45 AM
+1Writing a game engineDec 03 2011 10:24 AM
+1Ambient occlusion simulation for AAA projectsAug 11 2011 02:16 PM
+1[DX9] frames per secondAug 06 2011 01:05 AM
+1Hi, I would like some advice on HLSL and texturesJul 27 2011 03:30 PM
+1Hi, I would like some advice on HLSL and texturesJul 27 2011 02:11 PM
+1custom build tool confusionJul 25 2011 05:20 PM
+1[XNA] [HLSL] Tangents and BinormalsJul 14 2011 08:07 PM
+1CUDA hello world MSVCJul 13 2011 12:31 PM
+1CUDA hello world MSVCJul 13 2011 12:30 PM
+1CUDA hello world MSVCJul 13 2011 10:13 AM
+1CUDA hello world MSVCJul 13 2011 10:13 AM
+1Is depth buffer not working ?Jul 11 2011 04:18 PM
+1Updating Texture RegularlyJul 11 2011 12:44 PM
+1Tracking TimeJul 11 2011 12:05 PM
+1Help (understand) convert small vector code to C#Jul 09 2011 03:54 AM
+1obj loader texture coordinates upside downJul 08 2011 08:54 AM
+1AnimationJul 07 2011 03:23 PM
+1Tiny Wave AnimationJul 05 2011 06:05 PM
+1Weird GLSL BugJun 20 2011 02:14 PM
+1Weird GLSL BugJun 20 2011 02:14 PM
+1Weird GLSL BugJun 20 2011 02:14 PM
+1Weird GLSL BugJun 20 2011 02:14 PM
+1Pixel Shader Output doesn't match Final Framebuffer value...Jun 08 2011 10:37 PM
+100Signed up for GameDev.netDec 31 2010 06:00 PM
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