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gsamour

Member Since 03 Jul 2009
Offline Last Active Nov 09 2012 04:47 PM

Reputation Earned

RepItemWhen
+1Logged inNov 09 2012 02:47 PM
+1Logged inMay 06 2012 09:34 PM
+63Legacy point transfer from old systemMay 06 2012 11:53 AM
+1improve my code. Only if you have 10 min of your timeDec 03 2011 11:51 AM
+1improve my code. Only if you have 10 min of your timeDec 03 2011 10:45 AM
+1Writing a game engineDec 03 2011 10:24 AM
+1Ambient occlusion simulation for AAA projectsAug 11 2011 02:16 PM
+1[DX9] frames per secondAug 06 2011 01:05 AM
+1Hi, I would like some advice on HLSL and texturesJul 27 2011 03:30 PM
+1Hi, I would like some advice on HLSL and texturesJul 27 2011 02:11 PM
+1custom build tool confusionJul 25 2011 05:20 PM
+1[XNA] [HLSL] Tangents and BinormalsJul 14 2011 08:07 PM
+1CUDA hello world MSVCJul 13 2011 12:31 PM
+1CUDA hello world MSVCJul 13 2011 12:30 PM
+1CUDA hello world MSVCJul 13 2011 10:13 AM
+1CUDA hello world MSVCJul 13 2011 10:13 AM
+1Is depth buffer not working ?Jul 11 2011 04:18 PM
+1Updating Texture RegularlyJul 11 2011 12:44 PM
+1Tracking TimeJul 11 2011 12:05 PM
+1Help (understand) convert small vector code to C#Jul 09 2011 03:54 AM
+1obj loader texture coordinates upside downJul 08 2011 08:54 AM
+1AnimationJul 07 2011 03:23 PM
+1Tiny Wave AnimationJul 05 2011 06:05 PM
+1Weird GLSL BugJun 20 2011 02:14 PM
+1Weird GLSL BugJun 20 2011 02:14 PM
+1Weird GLSL BugJun 20 2011 02:14 PM
+1Weird GLSL BugJun 20 2011 02:14 PM
+1Pixel Shader Output doesn't match Final Framebuffer value...Jun 08 2011 10:37 PM
+100Signed up for GameDev.netDec 31 2010 06:00 PM
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