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Member Since 04 Jul 2009
Offline Last Active Today, 06:14 AM

#5218031 Open World games in Unity game engine?

Posted by kryotech on 21 March 2015 - 06:46 AM

It really depends on what you are putting in your world. This goes for any type of game, whether it be open or closed. If you have lots of stuff, expect lag. I've made some basic world explorers (which are, in theory, open world) but they have no lag. 

#5151685 How much time do you need to finish a beginners book?

Posted by kryotech on 05 May 2014 - 01:54 PM

I would say it really depends on you. C++ isn't the easiest of languages to get off the bat, and it can take quite a while to really master it as opposed to learning it. Even if you finish the book and learning how it works, it takes time and practice to really master it. It depends mainly on how quickly you grasp concepts. Frankly, whatever works for you is good. I wouldn't worry about whether you are going fast enough. Work on understanding the language rather than going through as fast as possible. So if you feel that you are understanding it, then that's great. Good luck with your endeavors, and I hope that this has helped! 

#5139425 Help name a game.

Posted by kryotech on 16 March 2014 - 06:36 AM


  • Unstoppable Shark Slaughter
  • Vegetarian Pirate Gladiator
  • Super Sexy Pirate
  • Jack Sparrow's Tricycle Crash
  • In search of Davy Jones' Vibrator
  • Black Beard Was Actually Black


These made me day. LOL!


As for not so serious suggestions:


-Pirates of the Open World: Black Beards

-Pirates of the Open Action World: Black Beards

-Pirates of the RPG: Black Beards

-The Hunt for Big Treasure






But in all seriousness, is there a story, or something other than this being an open world pirate game? Or is this just literally a game where you just do piracy? If its the latter, then:


-Seas of Gold

-Oceans of Opportunity


I can't think of anything else, but more details would be nice.

#5115421 Creating an Open World game

Posted by kryotech on 08 December 2013 - 12:49 PM

I would recommend starting with Unity3d. It's a great engine, and I personally think its awesome. Making an open world game is not easy: it's usually best to start small. However, if you do want to make that open world game, I would recommend breaking it into very small manageable pieces (like starting off with building just the shooter interface, or something along those lines). Best of luck!

#4938257 Unity3d glitch?

Posted by kryotech on 07 May 2012 - 08:10 PM

So I've been writing a program in Unity3d in JavaScript, and for some reason, on one particular if statement, it executes some of the code, despite the fact that it should not execute that code. I have tried to look for every possible reason that could cause this, but I know for certain that nothing in the program is causing certain statements to change. Is it possible that Unity3d has some internal error? If so, can it be corrected? Thanks for any help!

#4855043 Add to Story

Posted by kryotech on 29 August 2011 - 07:02 AM

I remember that AlphaProgDes did this some time ago, and I thought it was fun, so I'm starting another one. It's pretty simple, you just add a paragraph or two to the story I write here. You can't suicide or kill the character off, and the scope focuses on a bomber pilot....with that said, here goes:

The bomber was holding steady at 20,000 feet, poised to strike. It was a rather quite day, with no major offensives going on. The pilot wasn't very comfortable with what he might have to do next. High command had issued the orders, and obviously they thought it was alright to use the weapon, but somehow, it still didn't seem right. The final go-ahead had yet to come, and the pilot was hoping he wouldn't have to carry out his mission; that somehow, high command would decide against it, even though it seemed very unlikely. The pilot looked out the cockpit; the five moons were clearly visible, but starting to fade as the sun rise came through. Then the radio crackled to life.

"All units, everest, repeat, everest. Good luck and god speed"

The pilot tensed: everest was the final go-ahead code word. The mission was a go. The pilot banked the aircraft towards the city. He flicked the bay doors switch to open. He entered target coordinates, and waited for a confirmation. He was ready to go....

#4841626 FPS GAMES SUCK!

Posted by kryotech on 28 July 2011 - 09:00 AM

Pretty simple: the ability to rate down is based on the reputation value. I can downrate too so fear The Clipped Cow! Dunno the minimal value though...

"With great power comes great responsibility" -Peter Parker's father

Just a suggestion :)

#4828263 The Supreme Court Decision on Violent Video Game Law

Posted by kryotech on 27 June 2011 - 08:46 AM

As you can see here, the California law that would have restricted the sale of violent video games (defined as any that allows the player the choice to kill, maim, dismember, or sexually assault an image of a human being) to children, and would require that these games have a label on them specifying that the game is a violent video game. I personally was not surprised by this law being struck down (it does seem to be an infringement on free speech) but, do believe that it isn't entirely unreasonable. I am more curious to here what your thoughts are on this new development (both inside and outside of the industry).

#4827544 Noob needs help

Posted by kryotech on 25 June 2011 - 06:20 AM

As beatlefan already mentioned, C# is enough to get you started. If you really want to learn C++, you can (it won't be difficult to pick, as mentioned earlier), but if you really want to get into game programming. perhaps you should just get started with C#, and delve in to something. Start off small (such as making a pong clone or something), and then gradually increase the size of your projects.

Good luck :)