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JesseCF

Member Since 14 Jul 2009
Offline Last Active Jan 05 2014 06:25 AM

Topics I've Started

Self Defense of a Trademark

15 December 2013 - 01:58 PM

Hey all, 

 

Has anyone dealt with another company or individual infringing on their trademark (specifically, company or product name) before?

Someone has started directly infringing on the trademark I have for my company name. As an indie I don't really want to be spending my funds on legal action. I don't have any reason to believe this person is acting maliciously - has anyone had any luck just e-mailing a person and requesting that they stop using your trademark? Are there legal repercussions to doing this down the road?

Any help would be appreciated. In your response please let me know if you are a lawyer, a dev who has dealt with this kind of issue before, or otherwise. That way I can understand the context of your answer. 

-Jesse


Authorship and Copyright Question

05 December 2012 - 12:01 PM

I'm negotiating an agreement with an artist, who does not want to sign a Work-for-hire(WFH) agreement with me, which I had created for me by a lawyer. Having now read up on some of the issues surrounding WFH, I can understand why an artist would not want to sign a default WFH contract.

My question is, if in a contract the artist assigns to me all copyright and ownership of the artwork, but retains the right to claim or disclaim credit as the original author on all of the artwork, can I still still list the game as being created by my company, or would I need to list it as having been created by "My Company + Artist Name"?

Thanks,

Jesse

Being a Leader #2: Defining Success

10 August 2009 - 10:09 AM

Another article from the Kung Fu Kingdom project addressing the issue of leadership. Mod's, small companies, and other groups of people banded together for a common cause often find themselves struggling with inexperienced leadership. In this article we write about Defining Success, and how you can add it to your skill set to ensure that whatever project you are working on, it runs just a little bit smoother. Article Link -Jesse [Edited by - JesseCF on August 11, 2009 11:59:22 PM]

Excursions in XNA and Combat Simulations

05 August 2009 - 05:27 PM

Chris Haukap, a volunteer programmer on the Kung Fu Kingdom project, writes about his experiences so far in programming our combat prototype in XNA, one of the bugs he encountered, and how that bug gave us ideas for game design. Video of our prototype included, so make sure to check it out! Article Link.

Being a Leader #1: Goal Setting

26 July 2009 - 06:07 PM

Another article from the Kung Fu Kingdom project, this time addressing the issue of leadership. Mod's, small companies, and other groups of people banded together for a common cause often find themselves struggling with inexperienced leadership. In this article we address goal setting, and how you can add it to your skill set to ensure that whatever project you are working on, it runs just a little bit smoother. http://kungfu-kingdom.com/?p=303 -Jesse

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