Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 18 Jul 2009
Offline Last Active Private

#5048942 Deferred rendering issue

Posted by ~0ul on 01 April 2013 - 01:59 PM

If you have pix, then you can output your corrupted g-buffer to the back buffer and run a single frame capture on it. Then run the "debug this pixel" feature on the black pixels by right clicking on them. That will let you step through the shader to see what is wrong.