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fireshadow4126

Member Since 21 Jul 2009
Offline Last Active Jun 30 2012 03:02 PM

Posts I've Made

In Topic: Segmentation Fault When Calling Draw Function

30 June 2012 - 03:01 PM

Never mind, I was able to solve it.

It turns out that my implementation of a linked list was messed up, so there were some bad pointers in there.

On to fixing the next problem!

In Topic: Symbol Lookup Error When Executing Main

22 June 2012 - 08:52 AM

I'm on Ubuntu and I use the command line. I've been able to run the executable with the shared library before, and I haven't changed the locations of either, I just added the Sprite, Graphics2D, etc to the library. So the locations of the executable and the shared library aren't the problem.

In Topic: Best book to get me started with 3D

21 June 2012 - 10:42 AM

Game Engine Architecture by Jason Gregory. Lots of math, good sections on physics, animations, etc. Note you don't necessarily have to be creating an engine to benefit from it.

In Topic: Symbol Lookup Error When Executing Main

21 June 2012 - 10:33 AM

(Sigh). I think this might be the wrong forum for this, I'll try General Programming.

EDIT: Scratch that, I didn't know you couldn't "double post."

In Topic: Symbol Lookup Error When Executing Main

20 June 2012 - 11:08 AM

Yes, I use premake to generate my make files, and I generated them again, so all .cpp modules are included in the shared library.

And yes, there is a constructor for Sprite that takes no arguments defined in Sprite.cpp.

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