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Shawn Greer

Member Since 06 Aug 2009
Offline Last Active Jul 22 2014 09:51 AM

Posts I've Made

In Topic: Greetings, Tyberthia here

20 July 2012 - 01:15 PM


One thing to add on is that no matter what rode you take, go in small steps. If you already have a great game idea, I'd reccomend not starting with it. You want to get to figure out the right path (from the great information above, or any other that you decide), and work on learning a bit first. Once you've got a good understanding, and maybe a couple really simple games done and polished (like Tetris and/or Breakout clones) then start in on that first original game.

By starting on something like Tetris, you can learn how to create a game without having to worry about coming up with any of the specifics yourself.

There's a great article on gameDev about this progressive approach, here. Your own path might be different, depending on if you start programming from scratch, or start with a higher level. Regardless, the basic principles still hold.

Best of luck!


In Topic: Where Should I Start?

20 July 2012 - 12:30 PM


Your question is a bit open ended so hard to answer, especially as there are so many different ways to answer it. The best (although generic) answer is to find a way to learn it while keeping yourself motivated. That in itself can be a big challenge.

With that in mind, I'd reccomend taking a look at the C++ workshop that was run here. While the actual workshop itself was conducted some time ago, all of the material is still here on Gamedev and still relevant.

You can find the forum section for it here,
and there introduction is here

It does require a text be purchased, but on Amazon you can get it for less then $10 used, or for $20 on Kindle.

I didn't take the C++ workshop, but I did do a large percentage of the C# workshop, which looked to mirror it with regard to the projects, etc.

Is this the best first step? Maybe not. But I don't think it's a bad one.


In Topic: Starting with game development

20 July 2012 - 09:42 AM


I can't take credit for it, but the article here lays out a good path toward developing games. It talks about a lot of important things and can serve as a good guide.


In Topic: Android - partial transparency

02 July 2012 - 10:56 PM

Thank you for the quick response. I'll give some of these a try and see if I can generate the look I'm going for.

In Topic: Android - Partial Transparency

02 July 2012 - 10:24 PM


I appreciate the quick response. I think your last idea is even better then what I was originally picturing. I think I'll give that a try and see how it works out.

Thank you!