Hello all. I'm laying out the design for a game on the Android using openGL ES, and I've stumbled upon an issue that I can't seem to find a solution for. I'm looking to be able to draw something on the screen, like a wall, then have a character pass behind the wall. When the character is behind the wall, I'm looking to apply an auro of transparency on the wall in front of the character, enabling you to see the character behind, without making the entire wall transparent.
Any help anyone could offer any help, or at least point me in the right direction, I'd greatly appreciate it.
Shawn GreerMember Since 06 Aug 2009
Offline Last Active Jul 22 2014 09:51 AM
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