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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


GoldFire

Member Since 10 Aug 2009
Offline Last Active Dec 13 2013 10:25 AM

Posts I've Made

In Topic: Should one play games in order to make them?

11 December 2013 - 10:44 AM

You can also watch some HD Youtube movies instead of playing, you will see more, and its cheaper to.

Sometimes when gaming i also take a picture of the screen for inspiration.

greetings

 

Very true, all of the let's plays out there can be really useful from a research standpoint. Plus, not only is it cheaper, but it doesn't take near as much time. Let's face it, if you start playing a quality game, you are going to end up playing it a lot longer than you would watch a video on YT.


In Topic: How to split workloads in a team

11 December 2013 - 10:01 AM

We struggled with this until we took a crash course on agile development. We've now been practicing agile for over a year and our productivity has been through the roof. There are lots of resources on the web explaining how agile works. I would suggest trying it out using sticky notes on the wall, or using the free trial of either AgileZen (the one we use) or Trello.


In Topic: Impressive game sites

11 December 2013 - 09:59 AM

If you want to approach it from a marketing standpoint, then go to any major gaming site and click on the game ads that show up most often. Chances are, if they are pouring a lot of money into paid advertising, they've also poured a lot of money and effort into highly optimizing their website for marketing conversions. From a designer's perspective these won't always be your favorite, but what looks good and what converts aren't always the same thing.


In Topic: Should one play games in order to make them?

11 December 2013 - 09:57 AM

I take a slightly different approach. In attempt to avoid subconsciously cloning other games, I'll isolate myself from game while designing and creating the first iteration. I'll then go back and play similar games to see what I can do better and iterate. I find this approach allows me to gain different perspectives on lots of little gameplay elements that would have just automatically gone the way every other game did them if I was used to that. I must say though, this is approach is often difficult since I love playing games!


In Topic: Introduce yourself

30 November 2013 - 06:39 PM

 

I'm not actually new to these forums, but it has been a few years since I've been active, so I'll reintroduce myself.

 

My name is James Simpson and I've been developing games for around 12 years. I'm currently the founder of an independent studio based out of Oklahoma City, called GoldFire Studios. We are focussed on developing HTML5 MMORPG's for the browser. We successfully funded our latest game, CasinoRPG, on Kickstarter earlier this year, and launched it into open beta in September.

 

FWIW: I am living in Tulsa, OK, which is sort of nearby.

 

 

Oh cool, good to see another Oklahoman around here! Have you heard about the game dev meetup we started (http://okgd.org)? If you are ever down in OKC you should definitely swing by a meeting.


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