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Member Since 10 Aug 2009
Offline Last Active Dec 13 2013 10:25 AM

#5116225 How to split workloads in a team

Posted by on 11 December 2013 - 10:01 AM

We struggled with this until we took a crash course on agile development. We've now been practicing agile for over a year and our productivity has been through the roof. There are lots of resources on the web explaining how agile works. I would suggest trying it out using sticky notes on the wall, or using the free trial of either AgileZen (the one we use) or Trello.

#5116223 Impressive game sites

Posted by on 11 December 2013 - 09:59 AM

If you want to approach it from a marketing standpoint, then go to any major gaming site and click on the game ads that show up most often. Chances are, if they are pouring a lot of money into paid advertising, they've also poured a lot of money and effort into highly optimizing their website for marketing conversions. From a designer's perspective these won't always be your favorite, but what looks good and what converts aren't always the same thing.

#5112176 Kickstarter Campaign Tips

Posted by on 26 November 2013 - 10:28 AM

The key is to do extensive planning before launching. You need to have jourlists lined up. You need to have a community ready to back you well before you launch. You need to have well thought out reward tiers. You need to have a great video. You also must hit 30% of your goal in the first 48 hours or you most likely won't succeed. I gave a talk earlier this year at our local game dev meetup about how we successfully raised $20,000 in our Kickstarter, you can see the slides and audio here: http://goldfirestudios.com/blog/112/OKGD%3A-Kickstarting-Your-Game