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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

NxLeaf

Member Since 14 Aug 2009
Offline Last Active Mar 12 2013 04:46 AM
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#5027145 Grow :: procedural generator

Posted by NxLeaf on 30 January 2013 - 05:09 AM

it's terrific


#4986004 As a beginner in Game Programming, I just realized something.

Posted by NxLeaf on 02 October 2012 - 03:12 AM

you must try to divive your game logic with your GUI code.
and you can use the signal/slot or event mode whith the notifycation between the game logc and GUI.
more techniquly. you can use scripte language such as lua, python to relate your game logic and GUI.
just follow one rude.
when you adjust your GUI.  your wouldn't modify your game logic code.


#4986000 Alpha Rendering

Posted by NxLeaf on 02 October 2012 - 02:55 AM

and my email: boyue@rocketmail.com
if you have any problem to discuss with.
i wanna to be the vonenteer.


#4985998 Alpha Rendering

Posted by NxLeaf on 02 October 2012 - 02:53 AM

which platform and API are you using. D3D.OPENGL etc.
have you opened the alpha test mode. and closed the alpha blend mode.
the when the bttmap tried to sample the value of a pixel. it will regard the value of you pic 's background.
especially your pic's background is whrite. and ou set it as alpha 0.
but when you tried to access it when your alpha blend mode is closed. you will get this result.


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