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ProfL

Member Since 15 Aug 2009
Offline Last Active Jul 12 2015 05:28 AM

Reputation Earned

RepItemWhen
+1Logged inJul 12 2015 03:04 AM
+1Voted up airplane engine soundJul 09 2015 04:47 PM
+1Logged inJul 09 2015 04:42 PM
+1Logged inJul 08 2015 03:52 PM
+3Founding a game studioJun 11 2015 11:23 PM
+1Logged inJun 11 2015 05:30 PM
+3Founding a game studioJun 06 2015 06:38 AM
+3Founding a game studioJun 05 2015 07:26 AM
+1Voted up Questions about the final stages of the graphics pipelineJun 05 2015 01:35 AM
+1Logged inJun 04 2015 08:29 PM
+1Voted up smoothing the shoreline of my continentJun 04 2015 11:05 AM
+1Voted up Design question, resetting the scene after renderingJun 04 2015 06:17 AM
+1Logged inJun 03 2015 06:10 PM
+3VB.net limitation questionJun 03 2015 03:47 PM
+1Voted up VB.net limitation questionJun 03 2015 03:45 PM
+1Voted up VB.net limitation questionJun 03 2015 03:45 PM
+1Voted up VB.net limitation questionJun 03 2015 03:45 PM
-1Voted down VB.net limitation questionJun 03 2015 03:44 PM
-3VB.net limitation questionJun 03 2015 01:45 PM
+1Voted up VB.net limitation questionJun 03 2015 08:01 AM
+1Logged inJun 03 2015 01:04 AM
+1Logged inJun 01 2015 07:47 PM
+1Voted up win32 cpu render bottleneckJun 01 2015 12:57 PM
+1Voted up Shadows in SpaceJun 01 2015 12:54 PM
+1Voted up Shadows in SpaceJun 01 2015 12:54 PM
+1Voted up Imposter Transitioning to MeshJun 01 2015 12:54 PM
+1Voted up I want to write code for the PS2, because it's old.Jun 01 2015 12:53 PM
+1Voted up I want to write code for the PS2, because it's old.Jun 01 2015 12:53 PM
+1Logged inJun 01 2015 03:31 AM
+3Array of structs vs struct of arrays, and cache friendlinessApr 09 2015 03:37 AM
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