I can't remember where I read that but there was some article about building a "safe environment for kids" in a online game by having a sentence construction toolkit that only consisted of "safe words". Apparently within minutes of playtesting with actual children someone had come up with something along the lines of: "I want to stick my ice cream into your fluffy bunny"... so no matter how you do it time-to-penis is always finite and usually really short ![]()
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#5063886 How to balance freedom of expression & abuse in games?
Posted by japro
on 22 May 2013 - 10:51 AM
#5058586 Microsoft burned down my home, where now?
Posted by japro
on 02 May 2013 - 04:45 AM
...I've been learning C# for awhile now, and from a developer standpoint, this is an investment. I don't have time or resources to doubt myself and reverse all the time I've spent on it now in favor of C++...
Luckily programming skill isn't language specific. There is no reason to "reverse all the time" to switch over from C#/XNA to C++/DX/OGL since most of the actual knowledge transfers over (protip: syntax and api aren't the hard part about programming
).
#5058189 opengl compute shaders
Posted by japro
on 30 April 2013 - 04:08 PM
I'm too lazy to actually boot my laptop into windows and install that driver and install dev tools atm. But if anyone wants to try another example here is one: https://github.com/progschj/OpenGL-Examples/blob/master/13compute_shader_nbody.cpp It works fine on my nvidia desktop. It should work when changing it to use the ARB extension instead of the 4.3 context on amd I guess,
#5053871 Opengl 3+ rendering to a texture
Posted by japro
on 16 April 2013 - 09:36 AM
It shouldn't matter whether the texture was/is attached to a fbo at any point. Just don't render to a texture you are currently sampling from ![]()
#5047579 OpenGL core profile question
Posted by japro
on 28 March 2013 - 04:15 AM
#4992079 Creating instance of the class, as a pointer or not?
Posted by japro
on 20 October 2012 - 02:33 AM
Also if you are not using a pointer you don't actually need the "= Renderer()". Just "Renderer renderer();" is ok.
#4990759 Voxel based world, best practice for sending information
Posted by japro
on 16 October 2012 - 09:29 AM
#4990756 quadratic bezier curve - circle intersection
Posted by japro
on 16 October 2012 - 09:21 AM
#4989069 OpenGL VBO
Posted by japro
on 11 October 2012 - 05:54 AM
#4989063 OpenGL VBO
Posted by japro
on 11 October 2012 - 05:44 AM
example (lines 169 and following): https://github.com/progschj/OpenGL-Examples/blob/master/01shader_vbo1.cpp
#4988642 Should you support Linux?
Posted by japro
on 10 October 2012 - 02:27 AM
#4986336 Master or "Diplom" ?
Posted by japro
on 03 October 2012 - 04:08 AM
Then something especially the lecturers complain about is that the system requires some standards in regards to how and what can be used to asses performance. As a result some courses/lectures that worked before without an exam for example (typically this was the stuff you took out of interest an not because it was required) had to be changed and as a result got less popular/were dropped entierly.
This actually goes along with another concern which is that the point system encourages people to select lectures depending on point/work efficiency instead of interest.
But I also have to say that typically its not such a big deal in your day to day studying
What I was wondering myself though is how this all aligns with the US university system. You often hear, especially from games industry people, stuff like that they don't care about Masters degrees and there is also this "4-year degree" thing people keep talking about that flat out doesn't seem to exist over here (in some european countries). It's pretty much a given here that you get a masters degree. Leaving university after getting a bachelor degree in three years is fairly exotic as far as i can tell (with the possible exception of "Fachhochschulen"). Your goal is pretty much to get a masters degree and the bachelors is just an intermediate step. In the old system the equivalent of that was not really regarded as a degree on its own i think.
#4986053 Real Time Tactics game design
Posted by japro
on 02 October 2012 - 08:16 AM
#4983940 Handling inputs the right way
Posted by japro
on 26 September 2012 - 04:26 AM
[source lang="java"]interface State { void processInput(InputEvent event); State getNextState();}[/source]
The gameloop then forwards all events it doesn't handle directly to the currently active state and at the end of the game loop queries the next state and sets that as active. That avoids this global switch construct which will get out of hand and unmaintainable pretty quickly.
#4978222 Efficient way to handle multiple texture fetches in shader?
Posted by japro
on 09 September 2012 - 03:15 AM
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