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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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Amadeus H

Member Since 26 Aug 2009
Offline Last Active Jul 02 2014 08:15 AM

Posts I've Made

In Topic: Zynga Pulls Plug on YoVille - Million$ in YoCash evaporate!

27 January 2014 - 05:24 AM


I have proof of chats how they deceived us, and our loyal customer money spent on Zynga down the drain.

 

I'm sorry, but the community managers/support you likely chatted with knows as much of the corporate insights of Zynga as the teenager flipping burgers at McDonalds know about their global strategy. Like it has been said before, the community managers for your game was likely as unaware as you were about being shut down.

 

Authors stops publishing sequels, TV channels go to their eternal slumber and movie corporations cease to exist. Just like games naturally stop existing. I think this whole thread just ooze of an unhealthy addiction, and the only reasonable solution is to move on.


In Topic: is c++ really a must?

27 June 2013 - 12:08 AM

Just to share some personal experience.

 

I applied to an AAA-studio for a job specifying that you should have good knowledge in C#. They contacted me and wanted me to write a demo project with their specifications - which should be coded in C++.

 

So I've found that even if the job ad doesn't say C++, it's safe to say you better know that too.

 

Cheers,

Amadeus


In Topic: Suggested Framework For Text-Based Game

17 May 2013 - 03:13 AM

Any framework, poorly implemented, will result in convoluted and messy code.

Properly implemented MVC should be fine for a text-based game. What matters more is what you feel works best/makes you more efficient/best fit for the language you use (MVVM for C# for example).

 

Perhaps it would be better to look at the solution you arrived at with MVC to pinpoint what could improve, instead of changing it completely.


In Topic: Progress Bars

26 April 2013 - 12:14 AM

To share some recent experience!

 

We did some user testing when implementing an installation bootstrapper (installing tons of big packages) last autumn, and when there was both a normal progress bar and a spinning wheel at the side the users felt that the installation was faster than with just a normal progress bar. And a lot faster than only a spinning wheel. The worst user experience though came from the indeterminete progress bar though, which is interesting because it's as useless as the spinning wheel. But maybe not as pretty!


In Topic: Progress Bars

25 April 2013 - 12:56 AM

Obligatory XKCD:

 

estimation.png


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