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Amadeus H

Member Since 26 Aug 2009
Offline Last Active Jul 02 2014 08:15 AM

#5126700 Zynga Pulls Plug on YoVille - Million$ in YoCash evaporate!

Posted by on 27 January 2014 - 05:24 AM

I have proof of chats how they deceived us, and our loyal customer money spent on Zynga down the drain.


I'm sorry, but the community managers/support you likely chatted with knows as much of the corporate insights of Zynga as the teenager flipping burgers at McDonalds know about their global strategy. Like it has been said before, the community managers for your game was likely as unaware as you were about being shut down.


Authors stops publishing sequels, TV channels go to their eternal slumber and movie corporations cease to exist. Just like games naturally stop existing. I think this whole thread just ooze of an unhealthy addiction, and the only reasonable solution is to move on.

#5062529 Suggested Framework For Text-Based Game

Posted by on 17 May 2013 - 03:13 AM

Any framework, poorly implemented, will result in convoluted and messy code.

Properly implemented MVC should be fine for a text-based game. What matters more is what you feel works best/makes you more efficient/best fit for the language you use (MVVM for C# for example).


Perhaps it would be better to look at the solution you arrived at with MVC to pinpoint what could improve, instead of changing it completely.

#5056574 Any game like this?

Posted by on 25 April 2013 - 12:49 AM

Maybe I'm alone in this, but a secret guilty pleasure of mine was Blitzball in Final Fantasy X.

Very simple rules, a bit like handball underwater. Enclosed area, RPG "combat" throws and defence. Missing a bit of tactic, but I liked it.

#5051145 raiding and inter-band rivalry in caveman simulator

Posted by on 08 April 2013 - 04:53 AM

I think the Crusader Kings (2) is a better example to use than Total War for the politics. Perhaps some parts of it can be implemented in a cave man setting. I'd suggest looking into it too!

  • All important persons (in your case: the cave men) have their own personal ambitions and goals (get wealthy, become leader etc.).
  • The counties, duchies and kingdoms (in your case: the tribes) have their own goals (reclaim lost territory, form a kingdom etc.).

Let the backstabbing commence! smile.png

#5051143 Code Portfolio Submission

Posted by on 08 April 2013 - 04:48 AM

Why limit yourself to one option. Provide:

  1. A link to a video showing the game
  2. A link to the source code (added bonus: instructions how to build it themselves)
  3. A link to the binaries

Also, don't use assets you're not allowed to use. There's plenty free, and where there's not your own placeholders are fine.

#5037944 Stroke of integer genius

Posted by on 01 March 2013 - 02:45 AM

That's also why it's better to fix a bug as soon as it's found, because at least you can assume it's most likely a recent change that did it and help narrow the places where to look (and like 99% of the time either the bug is in the new code or the new code helped expose it and gives away where it was).


I wish I could follow this. But here's the real process.

  1. I spot a bug.

  2. I report a bug.
  3. Someone else ("release manager/coordinator") has assign the bug to (hopefully) me.
  4. I come up with a suggested fix.
  5. A senior dev/architect accepts the fix.
  6. I apply the fix.
  7. The fix is code reviewed.
  8. The fix is tested during next scheduled system test.
  9. Bug is fixed.

#5037147 Stroke of integer genius

Posted by on 27 February 2013 - 07:53 AM

There I was, all alone - in debugging hell.


Why was our GUI not able to display the required disk space that was needed? Why was it showing 0?!

And why did our unit tests of the FileManager all shine of vibrant green?!


I started deep in the mounts of what our prophets label the business layer -- it was correctly calculating the bytes based on the file sizes.


I continued upward towards the swamp-like territory of the GUI-people.

There I stood. Face to face, with...


int gb = (int)fileManager.RequiredDiskSpace / 1024 / 1024 / 1024;

#5032626 Game Name - need help

Posted by on 15 February 2013 - 08:00 AM

You should also consider the search-ability of your name... Where does you site rank when searching for "Genesis" vs. another, less common, name for example.

#5027846 Searching for a credible maze monster's behaviour

Posted by on 01 February 2013 - 08:07 AM

(Idea from Amnesia).

The monster pursues the player.

The player can somehow close doors in the Maze (maybe some require a simple puzzle, some just require a lever).

The monster has to smash the door, giving player breathing room to move onwards.


Extremely stressing and horrifying hearing the sound of the door being torn to pieces, trying to get through to the next door in time.

#5022515 Looking for a sample Gantt Chart

Posted by on 17 January 2013 - 08:05 AM

Thousands of hits on google images on "Gantt chart". Is there any reason they don't suffice so refresh your memory? smile.png

#5004442 CS Degrees

Posted by on 27 November 2012 - 02:15 AM

Fact#1: Being 27+ and not having a relevant degree will leave you behind in competition with younger people with a degree.
Fact#2: Being 27+ and having relevant indie (or other) games to show on your portfolio, will put you ahead of the same competition.

Difficult road? Well, yes. Worth going down? Damned, yes.

#5000566 C++ - Is Goto a Good Practice?

Posted by on 13 November 2012 - 07:32 AM

Obligatory XKCD.

Posted Image

#4995384 Feedback on Unique Zombie Survival Game Idea?

Posted by on 30 October 2012 - 06:54 AM

So basically, DayZ + WarZ + The Walking Dead?
I'd play it. The question is if you can build it? Posted Image

#4994113 ageism in games industry?

Posted by on 26 October 2012 - 06:02 AM

Try to network as much as possible while you study (study-groups, conferences, or what-ever you can think that attracts people in the industry - I think there's and FAQ for it).
Your studies will net you that entry-level requirement, and those contacts you can rattle once you're finished to land you ahead of the other graduates.

#4994104 Ethics of Placeholder Art

Posted by on 26 October 2012 - 05:31 AM

Yes. And expect that Cease and Desist letter in your inbox.