I have a question for art professionals who have a lot of experience in the industry. Preferably someone who's done 2D and 3D. Now I understand that for every person it's probably different, but I'd love to hear everyone's opinion.
My question is, what do you think a programmer with ZERO art skills could create higher quality art for in a smaller amount of time for, 2D or 3D? For the last month in my free time I have been randomly messing around in Illustrator and 3ds Max. With the help of tutorials I have managed to do the basics of both worlds. In Illustrator I managed to create a few decent 'sketches' of random monsters, while in 3ds I managed to make a decent human quite easily surprisingly. There are two things I'm afraid of:
- Animation. I think spritesheets are more complicated than people think? Although 2D skeletal programs seem like they might be able to help a little. In 3d it seems like animation would be a little easier. I'm talking about someone who has never really drawn in his life or ever done anything art related here. What do you guys think?
- Coloring. This seems harder than the drawing almost. I've only been doing the basics of drawing and have absolutely no idea how people make those awesome colorings in 2D art. I was looking at Nekro's concept art and it looks so amazing. I love their art. What do you guys about this? I'm guessing for models you use a program like Z-Brush or whatever it's called and pretty much paint a 3D figurine kinda thing? What are your takes and difficulties on coloring for 2D and 3D?
Pros and cons to both would be great. In the near future I plan on taking a whole month just to focus on learning 2D or 3D art. I understand this won't get me to AAA level, but I'd like to be able to make a few awesome high quality monsters as long as I stick to it. I surprisingly like using both programs, so I don't really have a preference. Any information on anything related is GREATLY appreciated.
Thank you in advance for taking the time to read this!
Not a 'professional' but I dabble in programming and 2d and 3d. Short answer, for basic and decent, 2d is definitely easier. There is a reason why most of the indie games are in 2d. Yes 3d has some reusablity advantages but this will mostly only be relevant in advanced high volume situations. The pipeline for decent 3d is much more complicated. Modeling->texturing->rigging etc vs create a sprite sheet. And the engine and integration issues for 3d will also be more complicated. Don't discount that 3d software is infamous for either being underpowered or a major PITA, often doing things in nonintuitive ways. Illustrator and photoshop although not the simplest software is miles ahead in usability and simplicity than autodesk bloatware.