I have to make a project for university - a game using A*, genetic algorithm and if possible some kind of a 'building a strategy' algorithm for the enemies. I can come up with ideas about using A*, but I am not sure how can I implement a genetic algorithm in a game. Can you tell me a popular games using genetic algorithm in their implementation and what is the purpose, so I can get the idea of how to use it in my project.
What sort of genetic algorithm? What do you want to evolve? In the somewhat literal sense the creatures series has simplified genetics. I'm not sure how A* which is primarily used for pathfinding would fit into this.
My idea is to create a 2d game in which the human player will have to reach a destination, but there will be some obstacles and some computer bots that will try to hunt and catch you. And now i am thinking of how to make the bots learn from their experience or include some sort of genetic algorithm
random small changes. highest score for capture. Probably should make the player automated too unless you want to manually 'evolve' your bots.