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Zervoxe

Member Since 28 Aug 2009
Offline Last Active Today, 12:11 AM
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Posts I've Made

In Topic: Co-Op has started to vanish

22 February 2014 - 07:29 PM

Personally I see a few Co-Op games, but most of them tend to make bad decisions on how to make the story work while either playing alone or playing with someone.

 

in some cases they find a quite good balance between Co-Op and Single player being on the same story but this usually is rare to find. Either they make Co-Op to intrusive or they split the Co-Op too much that you barely notice that you are playing with another person. There is also the fact of single player where the AI might be "dumb as bread" and is completely useless or doesn't even partake in lets say 'boss' fights in a meaningful way.

 

There is one workaround which would make it work flawlessly and that is having two separate storylines one made for multiple people and one made for one person although this would probably increase development time quite noticably and thus not valued from a company's perspective.

 

Another issue in some Co-Op games is the Co-Op campaign where the story, rarely give the same immersion as a single player story would, even more noticed is tendencies to being too simple or overly complex making you feel like, "ahh, god I have to help my friend ontop of this ledge again to make him open the door for me" every other 5 minutes.


In Topic: Angelscript stdstring

10 February 2014 - 10:31 AM

ok, but who is Andre Santee?

oh Ethanon engine, well its quite different from Esenthel Engine though. :)


In Topic: Angelscript stdstring

10 February 2014 - 05:20 AM

Ok I see, its because of the string factory, I actually have to disable it to prevent those messages from popping up.

Not sure how Esenthel Engine is doing his memory leak detection but it is annoying as hell.

 

Although I notice CleanupEngineStringPool isn't being called on application shutdown. Shouldn't the breakpoint still be activated?


In Topic: Multiple object arguments problem

10 February 2014 - 04:05 AM

I found that I could not use cast as a argument name, I thought cast would be with Capital c rather than non capital.


In Topic: Rawinput x64 bit problem

26 August 2013 - 06:59 AM



UInt nSize = 40;
BYTE m_Buffer[40];

The size difference between 32bit and 64bit.

use something like:



uint8 buffer[sizeof(RAWINPUT)] = {};
uint32 size = sizeof(RAWINPUT);

Your nick is confusing, but thank you, this worked splendidly.

Thanks for all the fast replies guys.


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