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Member Since 28 Aug 2009
Online Last Active Yesterday, 11:41 PM

Posts I've Made

In Topic: Version changes on 16bit string structures?

14 August 2014 - 08:12 AM

yeah, forgot about the length/2 smile.png sadly I didn't have that in my constructor so I figured I would just do

static CString StringFactory(asUINT length, C8 *s){ CString temp;PFor(length)temp += ConvC8ToC16(s[i]);return temp; }
having angelscript itself be in 16bit char isn't as important to me, I just didn't want to have wrapping functions for everything.
Thanks alot for reminding me of div length by two, this way I can keep angelscript in 8bit and do the conversion on creation.

In Topic: Version changes on 16bit string structures?

14 August 2014 - 03:58 AM

hmm, actually found that it works fine up till 13 letters. 8bit chars works as far as I can put them.


Edit: Somehow adding " / " or " \n " or " n " after the first letter or any letters as long as its not the first sign in I am able to put any number of letters after.


I should probably add that this is just a version of std::string with wchar based on the stdstring addon


Edit2: seems adding those extra / \n or n causes the next strings created to mess up. :S

In Topic: MSE warns about linked site

12 August 2014 - 09:04 AM

I only get this on page load and it does not always occur, but most of the threads I've accessed are old "out of date" ones. Does not seem to be a connection between what old thread it is. just randomly based on when I load the pages.

In Topic: Co-Op has started to vanish

22 February 2014 - 07:29 PM

Personally I see a few Co-Op games, but most of them tend to make bad decisions on how to make the story work while either playing alone or playing with someone.


in some cases they find a quite good balance between Co-Op and Single player being on the same story but this usually is rare to find. Either they make Co-Op to intrusive or they split the Co-Op too much that you barely notice that you are playing with another person. There is also the fact of single player where the AI might be "dumb as bread" and is completely useless or doesn't even partake in lets say 'boss' fights in a meaningful way.


There is one workaround which would make it work flawlessly and that is having two separate storylines one made for multiple people and one made for one person although this would probably increase development time quite noticably and thus not valued from a company's perspective.


Another issue in some Co-Op games is the Co-Op campaign where the story, rarely give the same immersion as a single player story would, even more noticed is tendencies to being too simple or overly complex making you feel like, "ahh, god I have to help my friend ontop of this ledge again to make him open the door for me" every other 5 minutes.

In Topic: Angelscript stdstring

10 February 2014 - 10:31 AM

ok, but who is Andre Santee?

oh Ethanon engine, well its quite different from Esenthel Engine though. :)