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Member Since 28 Aug 2009
Offline Last Active Today, 01:07 PM

#5284493 Is Programming an RTS Game still good?

Posted by on 31 March 2016 - 09:50 AM

I bought mine on Amazon a few years back, of course I bought mine non-used, so it was a tad expensive considering(wanted to make sure I got the following CD).

Definitively a recommended read in my opinion

#5281795 array factory error with angelscript class

Posted by on 17 March 2016 - 09:31 PM

Heh, I am truly sorry but it seems I've wasted your time making you look for something, seems I forgot to replace one of all the headers in angelscript and that of course did compile it just doesn't work because the compiled code didn't agree anymore.

#5228369 AI for base-building strategy

Posted by on 11 May 2015 - 09:15 AM

I believe Starcraft Brood War has quite an API allowing you to program your own AI.

#5201026 Global Property Singleton

Posted by on 31 December 2014 - 12:13 PM

r = engine->RegisterObjectMethod("MyClass", "const string name() const", asMETHOD(MyClass, get_name), asCALL_THISCALL); assert(r >= 0);

shouldn't this be

r = engine->RegisterObjectMethod("MyClass", "const string &name() const", asMETHOD(MyClass, get_name), asCALL_THISCALL); assert(r >= 0);

like in your C++ class?

#5133703 Co-Op has started to vanish

Posted by on 22 February 2014 - 07:29 PM

Personally I see a few Co-Op games, but most of them tend to make bad decisions on how to make the story work while either playing alone or playing with someone.


in some cases they find a quite good balance between Co-Op and Single player being on the same story but this usually is rare to find. Either they make Co-Op to intrusive or they split the Co-Op too much that you barely notice that you are playing with another person. There is also the fact of single player where the AI might be "dumb as bread" and is completely useless or doesn't even partake in lets say 'boss' fights in a meaningful way.


There is one workaround which would make it work flawlessly and that is having two separate storylines one made for multiple people and one made for one person although this would probably increase development time quite noticably and thus not valued from a company's perspective.


Another issue in some Co-Op games is the Co-Op campaign where the story, rarely give the same immersion as a single player story would, even more noticed is tendencies to being too simple or overly complex making you feel like, "ahh, god I have to help my friend ontop of this ledge again to make him open the door for me" every other 5 minutes.

#5089160 Rawinput x64 bit problem

Posted by on 26 August 2013 - 06:59 AM

UInt nSize = 40;
BYTE m_Buffer[40];

The size difference between 32bit and 64bit.

use something like:

uint8 buffer[sizeof(RAWINPUT)] = {};
uint32 size = sizeof(RAWINPUT);

Your nick is confusing, but thank you, this worked splendidly.

Thanks for all the fast replies guys.

#4517750 Best Game Engine for Indie Game?

Posted by on 28 August 2009 - 04:57 PM

StemCell / DevCell

Looks very mature and seems capable of great graphics etc.