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polar01

Member Since 31 Aug 2009
Offline Last Active Private

Posts I've Made

In Topic: SetPixelFormat failed....

18 May 2012 - 02:06 AM

Thanks,

The whole code is difficult because it contains a mix of Java and C++ !
In reality I use 2 different 3D engine and both produce the same error !!!!

Yes, it works with the single buffer ! But of course does not produce the right result !

I have use the Spy++ tools to check the window style and it give me the following style : 0x56000000
I also have the old version of my software (this one work well), and it also have the same style !

I have also do the following test, each time I use GetDC it give me another one (Not sure it is because of OWN_DC)

Thanks

In Topic: Depth problem : small object in big scene

16 January 2012 - 08:47 AM

Thanks,

When I will try to zoom on the microprocessor I will not see the mountain correctly, I will got a flipping effect !

And playing with several layers of objects is complex... it is difficult to handle interesection between objects ! :-P

Not sur that this problem has a real solution.... ;-)

In Topic: Depth problem : small object in big scene

16 January 2012 - 08:03 AM

Thanks a lot,

I already re-compute zNear and zFar for each frame depending of the scene, camera etc... but for some extreme scenes (imagine a microprocessor in a mountain) it will not work because the scale between the 2 objects (microprocessor & mountain) are really big !!

So, I'm searching for a solution...

In Topic: openRL

27 July 2011 - 01:04 AM

Hi Rob

OpenRL is NOT a standard, it is just a commercial company that use a 'similar' name compared to OpenGL.

At first, when you see OpenRL its API looks similar to OpenGL... so it sounds simple, but is it really a good idea ?

By example, does a plane has the same device than a car ? :-)

You have several others SDK for this.

In Topic: gluPerspective - Near & Far problems

27 July 2011 - 12:59 AM

Does someone has an idea to solve the problem. Far and near plane are important, so they depend of the scene (size of the scene).

- I can use the scene bounding box to change/compute the far/near plane ?
- Have you experimented this ? There is no side effect ?

Thanks

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