Help: Clothing,modeling,Animation,Rigging,and robots?
Hey peoples,if possible could anyone help me? Theres a few questions i have and i need to get familiar with it before moving forward on BLENDER 3D which is the program i work with. I know some really basic modeling and i have quite a bit of experience with art in general. but some things are driving me nuts and i dont know how its generally done.
1: Clothing in Games or as an attachment: How do you attach an object, lets say a big scarf or a trench coat with a kind of cloth like feel in the right places, because ive seen it in games because ever game has it from God of war to Mafia II, even Zelda. So how the heck do i add that to my character when i want to? Does it have to be part of the model some how? or an attachment? is the flexible cloth only part of the engine?
This question would also answer how i would go about attaching armor to, say a knight, or even swords and weapons, right?
2: Clothing in Animation: I'd imagine there's someway of doing this ,but its probably really difficult? how would you animate a guy taking off his coat.
3: Animation, Floor threshold? is there a way to do that? its viciously inconvenient to have you characters foot not hit the floor.
4: ROBOTS, how do they work!? haha, really though, i really want to make some robots, but see, how would you make him look robot like without all that annoying bendage that your organics would usually have. Also, if anyone has some painting or render tips to make something look like metal or brushed steel or chipped paint. (Big textureing photoshop madness tutorials, stuff that would really help)
As for robots, i figure theres gotta be some where to convert objects themselves to bone armatures or something?
5: Say my crazy new animation ready robot needs glowy light emitters in his eyes, and i dont know how to do it, how would i?
6: Symmetrical pipes and gears, is there some kind of way to make sure it gets done absolutely perfect? any ideas would be nice.
Alot of this stuff needs a good deal of info in my eyes before i can step out and go for it, the reason is, i dont want to model something that im going to have to scrap when i finally figure out how to do what i need to, because i built it up wrong or something.
agesheroMember Since 04 Sep 2009
Offline Last Active Aug 31 2011 03:44 PM
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